PromucFlow_constructor/app/client/src/layoutSystems/anvil/canvas/AnvilMainCanvas.tsx
Ashok Kumar M dcabb56503
fix: Anvil editor zone stretch fix in mobile mode (#30592)
> Pull Request Template
>
> Use this template to quickly create a well written pull request.
Delete all quotes before creating the pull request.
>
## Description
In this PR, we are making sure zones don't stretch to fill sections in
low resolution screens exclusively on the Appsmith Anvil Editor.

#### PR fixes following issue(s)
Fixes # (issue number)
> if no issue exists, please create an issue and ask the maintainers
about this first
>
>
#### Media
> A video or a GIF is preferred. when using Loom, don’t embed because it
looks like it’s a GIF. instead, just link to the video
>
>
#### Type of change
> Please delete options that are not relevant.
- Bug fix (non-breaking change which fixes an issue)
- New feature (non-breaking change which adds functionality)
- Breaking change (fix or feature that would cause existing
functionality to not work as expected)
- Chore (housekeeping or task changes that don't impact user perception)
- This change requires a documentation update
>
>
>
## Testing
>
#### How Has This Been Tested?
> Please describe the tests that you ran to verify your changes. Also
list any relevant details for your test configuration.
> Delete anything that is not relevant
- [ ] Manual
- [ ] JUnit
- [ ] Jest
- [ ] Cypress
>
>
#### Test Plan
> Add Testsmith test cases links that relate to this PR
>
>
#### Issues raised during DP testing
> Link issues raised during DP testing for better visiblity and tracking
(copy link from comments dropped on this PR)
>
>
>
## Checklist:
#### Dev activity
- [ ] My code follows the style guidelines of this project
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have added tests that prove my fix is effective or that my
feature works
- [ ] New and existing unit tests pass locally with my changes
- [ ] PR is being merged under a feature flag


#### QA activity:
- [ ] [Speedbreak
features](https://github.com/appsmithorg/TestSmith/wiki/Guidelines-for-test-plans#speedbreakers-)
have been covered
- [ ] Test plan covers all impacted features and [areas of
interest](https://github.com/appsmithorg/TestSmith/wiki/Guidelines-for-test-plans#areas-of-interest-)
- [ ] Test plan has been peer reviewed by project stakeholders and other
QA members
- [ ] Manually tested functionality on DP
- [ ] We had an implementation alignment call with stakeholders post QA
Round 2
- [ ] Cypress test cases have been added and approved by SDET/manual QA
- [ ] Added `Test Plan Approved` label after Cypress tests were reviewed
- [ ] Added `Test Plan Approved` label after JUnit tests were reviewed


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
- Enhanced the canvas interaction experience in the Anvil layout system
for better usability.
- **Bug Fixes**
- Fixed an issue with incorrect `minWidth` settings for widgets,
improving responsiveness and layout accuracy on mobile devices.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-01-29 19:23:15 +05:30

19 lines
752 B
TypeScript

import type { BaseWidgetProps } from "widgets/BaseWidgetHOC/withBaseWidgetHOC";
import { AnvilCanvas } from "./AnvilCanvas";
import React from "react";
import { useCanvasActivation } from "../canvasArenas/hooks/mainCanvas/useCanvasActivation";
import { useSelectWidgetListener } from "../common/hooks/useSelectWidgetListener";
/**
* Anvil Main Canvas is just a wrapper around AnvilCanvas.
* Why do we need this?
* Because we need to use useCanvasActivation hook which is only needed to be used once and it is also exclusive to edit mode.
* checkout useCanvasActivation for more details.
*/
export const AnvilMainCanvas = (props: BaseWidgetProps) => {
useCanvasActivation();
useSelectWidgetListener();
return <AnvilCanvas {...props} />;
};