PromucFlow_constructor/app/client/src/workers/ReplayDSL.ts
rahulramesha 6cefc6dbea
feat: Undo/Redo (#6654)
* Scaffolding for undo-redo

* undo redo working Poc commit

* memory performance improvements by diffing

* dont run update on undo/redo"

* merging widget postion update and canvas bottom row update into one dsl update.

* fix tabs widget

* Visible updates per undo redo action (#6838)

Co-authored-by: Rahul R <rahulramesha@Rahuls-MacBook-Pro.local>

* resize atomic operation

* fix switch control state issue

* disallow undo/redo for snipping and comment mode

* disallow undo/redo for snipping and comment mode

* fix color picker issue in undo/redo

* add test for replayDSL

* option control fix, adding logs

* minor position change undo redo updates

* add test cases for replayHelpers

* property Upade visual change

* remove unused code

* global hot key jest test for undo redo

* Fixing batch updates on property change..

* add tests for toggle control in property pane

* unwanted utils.

* add tests for text control

* add tests for deletion

* add tests for dropping a new widget

* adding jest test for replayUtils

* add move widget tests

* add tests for color picker control

* add analytics for undo/redo

* add analytics for undo/redo

* tab addition atomic

* cypress tests for propertyPane, toasts and radiowidget optionControl

* replayDSL end of redo stack fix

* property update changes

* menu option control debounce input

* color picker empty undo fix

* fix cypress tests

* widget add/remove atomic

* revert alternative approach to handle atomic operations

* update replayDSL test

* add some comments

* addressing review comments

* flash color for property pane controls

* Fixing adding of tabs widget as well.

* code review comments.

* merging widget postion update and canvas bottom row update into one dsl update.

* fix ordering of tabs property control

* meta property update canvas min height.

* fixing failed specs.

* Fixing entity explorer update on deleting tab from entity explorer.

* address review comments and minor property update changes

* fixing failing tests

* merge conflicts

* changes to cater widget api.

* fix suggested widget table issue

* draggable list for undo redo

* fix widget name focus

* excluding canvas updates.

* fixing codeEditor update on propertySection collapse

* fixed failing test case

Co-authored-by: Abhinav Jha <abhinav@appsmith.com>
Co-authored-by: Rahul R <rahulramesha@Rahuls-MacBook-Pro.local>
Co-authored-by: root <root@DESKTOP-9GENCK0.localdomain>
Co-authored-by: Ashok Kumar M <35134347+marks0351@users.noreply.github.com>
Co-authored-by: Pawan Kumar <pawankumar@Pawans-MacBook-Pro.local>
2021-09-21 13:25:56 +05:30

155 lines
3.6 KiB
TypeScript

import { Doc, Map, UndoManager } from "yjs";
import { captureException } from "@sentry/react";
import { diff as deepDiff, applyChange, revertChange } from "deep-diff";
import { processDiff, DSLDiff, getPathsFromDiff } from "./replayUtils";
import { CanvasWidgetsReduxState } from "reducers/entityReducers/canvasWidgetsReducer";
const _DIFF_ = "diff";
type ReplayType = "UNDO" | "REDO";
export default class ReplayDSL {
private diffMap: any;
private undoManager: UndoManager;
private dsl: CanvasWidgetsReduxState;
private prevRedoDiff: Array<DSLDiff> | undefined;
logs: any[] = [];
constructor(widgets: CanvasWidgetsReduxState) {
const doc = new Doc();
this.diffMap = doc.get("map", Map);
this.dsl = widgets;
this.diffMap.set(_DIFF_, []);
this.undoManager = new UndoManager(this.diffMap, { captureTimeout: 100 });
}
/**
* checks if there is anything in the redoStack or undoStack
*
* @return boolean
*/
canReplay(replayType: ReplayType) {
switch (replayType) {
case "UNDO":
return this.undoManager.undoStack.length > 0;
case "REDO":
return this.undoManager.redoStack.length > 0;
default:
return false;
}
}
/**
* get the diffs from yMap
*
* @returns
*/
private getDiffs() {
return this.diffMap.get(_DIFF_);
}
/**
* replay actions ( undo redo )
*
* Note:
* important thing to note is that for redo we redo first, then
* get the diff map and undo, we get diff first, then undo
*
* @param replayType
*/
replay(replayType: ReplayType) {
const start = performance.now();
if (this.canReplay(replayType)) {
let diffs;
switch (replayType) {
case "UNDO":
diffs = this.getDiffs();
this.undoManager.undo();
break;
case "REDO":
this.undoManager.redo();
diffs = this.getDiffs();
break;
}
const replay = this.applyDiffs(diffs, replayType);
const stop = performance.now();
this.logs.push({
log: `replay ${replayType}`,
undoTime: `${stop - start} ms`,
replay: replay,
diffs: diffs,
});
return {
replayWidgetDSL: this.dsl,
replay,
logs: this.logs,
event: `REPLAY_${replayType}`,
timeTaken: stop - start,
paths: getPathsFromDiff(diffs),
};
}
return null;
}
/**
* saves the changes (diff) in yMap
* only if there is a deep diff
*
* @param widgets
*/
update(widgets: CanvasWidgetsReduxState) {
const startTime = performance.now();
const diffs = deepDiff(this.dsl, widgets);
if (diffs && diffs.length) {
this.dsl = widgets;
this.diffMap.set(_DIFF_, diffs);
}
const endTime = performance.now();
this.logs.push({
log: "replay updating",
updateTime: `${endTime - startTime} ms`,
});
}
clearLogs() {
this.logs = [];
}
/**
* apply the diff on the current dsl
*
* @param diffs
* @param isUndo
*/
applyDiffs(diffs: Array<DSLDiff>, replayType: ReplayType) {
const replay = {};
const isUndo = replayType === "UNDO";
const applyDiff = isUndo ? revertChange : applyChange;
for (const diff of diffs) {
if (!Array.isArray(diff.path) || diff.path.length === 0) {
continue;
}
try {
processDiff(this.dsl, diff, replay, isUndo);
applyDiff(this.dsl, true, diff);
} catch (e) {
captureException(e, {
extra: {
diff,
updateLength: diffs.length,
},
});
}
}
return replay;
}
}