PromucFlow_constructor/app/client/src/sagas/BuildingBlockSagas/tests/AddBuildingBlockToCanvasSaga.test.ts
Jacques Ikot dbffbb81c7
feat: add tests for AddAndMove and AddBuildingBlocks to canvas (#34215)
## Description
Ad unit tests for adding and moving building blocks saga.


Fixes #34146

## Automation

/ok-to-test tags="@tag.Sanity"

### 🔍 Cypress test results
<!-- This is an auto-generated comment: Cypress test results  -->
> [!TIP]
> 🟢 🟢 🟢 All cypress tests have passed! 🎉 🎉 🎉
> Workflow run:
<https://github.com/appsmithorg/appsmith/actions/runs/9494392536>
> Commit: c6b9b1b679f284458cc6500729408ddb015adb62
> Cypress dashboard url: <a
href="https://internal.appsmith.com/app/cypress-dashboard/rundetails-65890b3c81d7400d08fa9ee5?branch=master&workflowId=9494392536&attempt=1"
target="_blank">Click here!</a>

<!-- end of auto-generated comment: Cypress test results  -->






## Communication
Should the DevRel and Marketing teams inform users about this change?
- [ ] Yes
- [x] No


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **Tests**
- Added comprehensive tests for adding and moving building blocks on the
canvas.
  - Updated import paths for consistency in test files.
- Introduced new test suites for sagas handling building block
operations.

- **New Fixtures**
- Added mock data and constants for testing building block
functionalities.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-06-13 08:46:45 +01:00

112 lines
3.5 KiB
TypeScript

import type { CallEffect, PutEffect, SelectEffect } from "redux-saga/effects";
import { call, select } from "redux-saga/effects";
import {
addBuildingBlockToCanvasSaga,
loadBuildingBlocksIntoApplication,
} from "../BuildingBlockAdditionSagas";
import type { ReduxAction } from "@appsmith/constants/ReduxActionConstants";
import { getCurrentWorkspaceId } from "@appsmith/selectors/selectedWorkspaceSelectors";
import type { WidgetAddChild } from "actions/pageActions";
import { addChildSaga } from "sagas/WidgetAdditionSagas";
import { getDragDetails, getWidgetByName } from "sagas/selectors";
import { getCurrentApplicationId } from "selectors/editorSelectors";
import { initiateBuildingBlockDropEvent } from "utils/buildingBlockUtils";
import { addEntityAction, skeletonWidget } from "./fixtures";
type GeneratorType = Generator<
CallEffect | SelectEffect | PutEffect,
void,
unknown
>;
describe("addBuildingBlockToCanvasSaga", () => {
it("1. should add a skeleton widget and initiate a building block drop", () => {
const generator: GeneratorType =
addBuildingBlockToCanvasSaga(addEntityAction);
// Step 1: select getCurrentApplicationId
let result = generator.next();
expect(result.value).toEqual(select(getCurrentApplicationId));
// Mock return value of getCurrentApplicationId
const applicationId = "app1";
result = generator.next(applicationId);
expect(result.value).toEqual(select(getCurrentWorkspaceId));
// Step 2: select getCurrentWorkspaceId
const workspaceId = "workspace1";
result = generator.next(workspaceId);
expect(result.value).toEqual(select(getDragDetails));
// Step 3: select getDragDetails
const dragDetails = {
newWidget: {
displayName: "TestWidget",
},
};
result = generator.next(dragDetails);
// Generating the skeletonWidgetName
const buildingblockName = dragDetails.newWidget.displayName;
const skeletonWidgetName = `loading_${buildingblockName.toLowerCase().replace(/ /g, "_")}`;
const addSkeletonWidgetAction: ReduxAction<
WidgetAddChild & { shouldReplay: boolean }
> = {
...addEntityAction,
payload: {
...addEntityAction.payload,
type: "SKELETON_WIDGET",
widgetName: skeletonWidgetName,
shouldReplay: false,
},
};
// Step 4: call initiateBuildingBlockDropEvent
expect(result.value).toEqual(
call(initiateBuildingBlockDropEvent, {
applicationId,
workspaceId,
buildingblockName,
}),
);
// Step 5: call addChildSaga
result = generator.next();
expect(result.value).toEqual(call(addChildSaga, addSkeletonWidgetAction));
// Step 6: select getWidgetByName
result = generator.next();
expect(result.value).toEqual(select(getWidgetByName, skeletonWidgetName));
result = generator.next(skeletonWidget);
// Step 7: call loadBuildingBlocksIntoApplication
expect(result.value).toEqual(
call(
loadBuildingBlocksIntoApplication,
addEntityAction.payload,
skeletonWidget.widgetId,
),
);
// Complete the generator
result = generator.next();
expect(result.done).toBe(true);
});
it("2. should handle errors gracefully", () => {
const generator: GeneratorType =
addBuildingBlockToCanvasSaga(addEntityAction);
generator.next();
// Introduce an error by throwing one manually
const error = new Error("Something went wrong");
try {
generator.throw(error);
} catch (err) {
expect(err).toBe(error);
}
});
});