PromucFlow_constructor/app/client/src/layoutSystems/anvil
Ashok Kumar M be057ff1d8
feat: Anvil DnD highlight activation upgrade (#29979)
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## Description
In this PR, we are trying to help users figure out wrapped cells and
also differentiate cell drops vs new cell drops.
we are also enhancing the highlights selection algorithm.
- highlights no longer have dropzones
- closest vertical highlights(cell drops) are triggered whenever the
mouse is deemed to be inside the cell withing a set threshold. Cell is
also highlighted for such highlights
- horizontal highlights(new cell drops) are triggered whenever the mouse
is deemed to be not inside any cell based on set threshold.
- post the above filter the closest highlight to the mouse position is
selected to be shown on the canvas as a highlight. so except for places
like Section padding and Zone padding where there is no Canvas,
highlights will always show up.

Issues observed while working on this PR:
- In safari center highlight seems to not work.
- highlights dont trigger in Section + Zone padding areas(will not be
addressed in this PR)
#### PR fixes following issue(s)
Fixes # (issue number)
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about this first
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#### Type of change
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- Bug fix (non-breaking change which fixes an issue)
- New feature (non-breaking change which adds functionality)
- Breaking change (fix or feature that would cause existing
functionality to not work as expected)
- Chore (housekeeping or task changes that don't impact user perception)
- This change requires a documentation update
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## Testing
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#### How Has This Been Tested?
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list any relevant details for your test configuration.
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- [ ] Manual
- [ ] JUnit
- [ ] Jest
- [ ] Cypress
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#### Test Plan
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#### Issues raised during DP testing
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## Checklist:
#### Dev activity
- [ ] My code follows the style guidelines of this project
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have added tests that prove my fix is effective or that my
feature works
- [ ] New and existing unit tests pass locally with my changes
- [ ] PR is being merged under a feature flag


#### QA activity:
- [ ] [Speedbreak
features](https://github.com/appsmithorg/TestSmith/wiki/Guidelines-for-test-plans#speedbreakers-)
have been covered
- [ ] Test plan covers all impacted features and [areas of
interest](https://github.com/appsmithorg/TestSmith/wiki/Guidelines-for-test-plans#areas-of-interest-)
- [ ] Test plan has been peer reviewed by project stakeholders and other
QA members
- [ ] Manually tested functionality on DP
- [ ] We had an implementation alignment call with stakeholders post QA
Round 2
- [ ] Cypress test cases have been added and approved by SDET/manual QA
- [ ] Added `Test Plan Approved` label after Cypress tests were reviewed
- [ ] Added `Test Plan Approved` label after JUnit tests were reviewed


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

- **New Features**
  - Introduced a new highlight feature for the app's layout components.
- Enhanced search functionality with immediate activation for specific
feature flags.

- **Improvements**
- Improved the visual feedback during drag-and-drop operations with
optimized highlight rendering.
- Streamlined the logic for determining viable drop positions within the
layout system.
- Added conditional styling capabilities based on the application's
state.

- **Bug Fixes**
- Corrected the feature flag behavior to ensure consistent feature
access.

- **Refactor**
- Removed unused constants and properties related to drop zones to
simplify layout calculations.
- Enhanced type safety in selector functions for better maintainability.

- **Style**
- Added a new color constant for highlight effects, improving the visual
experience.

- **Tests**
- Updated tests to reflect changes in layout highlight logic and removal
of drop zones.


<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2024-01-11 21:31:38 +05:30
..
canvas fix: process onClicks instead of captures to make sure anvil canvas is processed at the last (#29918) 2023-12-29 10:26:39 +05:30
canvasArenas feat: Anvil DnD highlight activation upgrade (#29979) 2024-01-11 21:31:38 +05:30
common fix: Anvil widget borders (#29940) 2024-01-03 10:32:13 +05:30
context feat: add layouts and widgets for sections and zones. (#29713) 2023-12-26 09:16:58 -05:00
editor feat: Anvil section space redistribution (#29632) 2023-12-27 16:05:41 +05:30
integrations feat: Anvil DnD highlight activation upgrade (#29979) 2024-01-11 21:31:38 +05:30
layoutComponents feat: Anvil DnD highlight activation upgrade (#29979) 2024-01-11 21:31:38 +05:30
sectionSpaceDistributor fix: Space distribution glitch while hitting minimum widths. (#29901) 2023-12-27 20:43:43 +05:30
utils feat: Anvil DnD highlight activation upgrade (#29979) 2024-01-11 21:31:38 +05:30
viewer feat: Anvil section space redistribution (#29632) 2023-12-27 16:05:41 +05:30
index.ts feat: add layouts and widgets for sections and zones. (#29713) 2023-12-26 09:16:58 -05:00