PromucFlow_constructor/app/client/src/selectors/layoutSystemSelectors.ts
Jacques Ikot 0118051301
feat: implement dropping building blocks on canvas (#31857)
## Description
> [!TIP]  
**Goal**
To drag any building blocks from the explorer and drop at any position
on the users canvas with full implementation.

**Implementation**
- Show skeleton widget when building block is initially dragged unto the
canvas.
- Make API call to add datasources, queries, and JS to existing page of
users app
- Get returned widget DSL and use existing copy paste logic to display
widgets on the canvas
- Remove loading state, handle clean up for copy paste
- Run all queries newly created by the dropped building block

**Limitations**
- There is a loading state and the process is not instant like dropping
a widget

This PR is followed by this one
[here](https://github.com/appsmithorg/appsmith/pull/31406), which
displays the loading state when a building block is dragged unto the
canvas.

Fixes #31856
## Automation

/ok-to-test tags="@tag.Templates, @tag.MainContainer, @tag.Visual,
@tag.Widget"

### 🔍 Cypress test results
<!-- This is an auto-generated comment: Cypress test results  -->
> [!TIP]
> 🟢 🟢 🟢 All cypress tests have passed! 🎉 🎉 🎉
> Workflow run:
<https://github.com/appsmithorg/appsmith/actions/runs/8701664455>
> Commit: 456a7a0a322e76974a7f5c41a6c1e274ef82e4ea
> Cypress dashboard url: <a
href="https://internal.appsmith.com/app/cypress-dashboard/rundetails-65890b3c81d7400d08fa9ee5?branch=master&workflowId=8701664455&attempt=1"
target="_blank">Click here!</a>

<!-- end of auto-generated comment: Cypress test results  -->















<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a new "Building Blocks" category in the widget sidebar for
enhanced organization and accessibility.
- Added functionality to resize building blocks with new horizontal and
vertical limits.
- Implemented a "see more" button for "Building Blocks" to display all
associated widgets.
- Enhanced drag and drop functionality for building blocks on the
canvas.

- **Enhancements**
- Improved sorting logic for widgets, prioritizing "Building Blocks".
    - Enhanced widget search functionality within the sidebar.

- **Bug Fixes**
- Adjusted default rows and columns settings for explorer building
blocks to improve layout and usability.

- **Documentation**
- Updated messages and constants related to new features for clarity and
consistency.

- **Refactor**
- Refactored drag and drop handling logic to support new building block
constraints and features.
- Updated application state management to include building blocks
related data.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: Anagh Hegde <anagh@appsmith.com>
Co-authored-by: Rahul Barwal <rahul.barwal@appsmith.com>
2024-04-16 09:41:09 +01:00

53 lines
1.8 KiB
TypeScript

import type { AppState } from "@appsmith/reducers";
import { getIsAnvilLayoutEnabled } from "layoutSystems/anvil/integrations/selectors";
import { getAnvilWidgetDOMId } from "layoutSystems/common/utils/LayoutElementPositionsObserver/utils";
import { LayoutSystemTypes } from "layoutSystems/types";
/**
* Returns the layout system type based on the state of the application.
* @param state - The current state of the application.
* @returns The layout system type.
*/
export const getLayoutSystemType = (state: AppState) => {
// Check if the application has a defined appPositioning type
if (
state.ui.applications?.currentApplication?.applicationDetail?.appPositioning
?.type
) {
// Get the layout system type based on the appPositioning type
const layoutSystemType =
LayoutSystemTypes[
state.ui.applications.currentApplication?.applicationDetail
?.appPositioning?.type
];
// If the layout system type is not ANVIL, return it
if (layoutSystemType !== LayoutSystemTypes.ANVIL) {
return layoutSystemType;
}
// Check if the ANVIL layout system is enabled
const isAnvilEnabled = getIsAnvilLayoutEnabled(state);
// If ANVIL is enabled, return ANVIL as the layout system type
if (isAnvilEnabled) {
return LayoutSystemTypes.ANVIL;
}
}
// If no layout system type is found, return FIXED as the default layout system type
return LayoutSystemTypes.FIXED;
};
export const getWidgetSelectorByWidgetId = (
state: AppState,
widgetId: string,
) => {
const layoutSystemType = getLayoutSystemType(state);
switch (layoutSystemType) {
case LayoutSystemTypes.ANVIL:
return getAnvilWidgetDOMId(widgetId);
default:
return widgetId;
}
};
export const isFixedLayoutSelector = (state: AppState) =>
getLayoutSystemType(state) === LayoutSystemTypes.FIXED;