chore: WDS Color bgAccentHover and bgAccentActive (light mode) (#22790)
## Description tl;dr Gradated hover and active manipulation (more for darker colors, less for lighter), inverted rules for very light seeds Fixes #22713 ## Media New on the left, current on the right https://user-images.githubusercontent.com/80973/234889970-05792d7c-e5c7-49b0-80a2-6c9b31d2751d.mov ## Type of change - Bug fix (non-breaking change which fixes an issue) - New feature (non-breaking change which adds functionality) - Chore (housekeeping or task changes that don't impact user perception) ## How Has This Been Tested? - Manual ### Test Plan Initial POC refinement, no testing necessary ## Checklist: ### Dev activity - [x] My code follows the style guidelines of this project - [x] I have performed a self-review of my own code - [ ] I have commented my code, particularly in hard-to-understand areas - [ ] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [ ] New and existing unit tests pass locally with my changes - [ ] PR is being merged under a feature flag ### QA activity: - [ ] Test plan has been approved by relevant developers - [ ] Test plan has been peer reviewed by QA - [ ] Cypress test cases have been added and approved by either SDET or manual QA - [ ] Organized project review call with relevant stakeholders after Round 1/2 of QA - [ ] Added Test Plan Approved label after reveiwing all Cypress test
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@ -97,11 +97,73 @@ export class LightModeTheme implements ColorModeTheme {
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}
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private get bgAccentHover() {
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return lighten(this.bgAccent, 1.06);
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let currentColor = this.bgAccent;
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if (this.seedLightness < 0.18) {
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currentColor = setLch(currentColor, {
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l: this.seedLightness + 0.3,
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});
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}
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if (this.seedLightness >= 0.18 && this.seedLightness < 0.4) {
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currentColor = setLch(currentColor, {
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l: this.seedLightness + 0.15,
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});
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}
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if (this.seedLightness >= 0.4 && this.seedLightness < 0.7) {
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currentColor = setLch(currentColor, {
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l: this.seedLightness + 0.05,
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});
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}
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if (this.seedLightness >= 0.7) {
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currentColor = setLch(currentColor, {
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l: this.seedLightness + 0.03,
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});
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}
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if (this.seedIsVeryLight) {
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currentColor = setLch(currentColor, {
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l: 0.95,
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c: this.seedChroma * 1.15,
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h: this.seedHue,
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});
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}
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return currentColor;
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}
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private get bgAccentActive() {
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return lighten(this.bgAccent, 0.9);
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let currentColor = this.bgAccent;
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if (this.seedLightness < 0.4) {
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currentColor = setLch(currentColor, {
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l: this.seedLightness - 0.04,
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});
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}
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if (this.seedLightness >= 0.4 && this.seedLightness < 0.7) {
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currentColor = setLch(currentColor, {
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l: this.seedLightness - 0.02,
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});
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}
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if (this.seedLightness >= 0.7) {
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currentColor = setLch(currentColor, {
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l: this.seedLightness - 0.01,
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});
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}
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if (this.seedIsVeryLight) {
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currentColor = setLch(currentColor, {
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l: 0.935,
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c: this.seedChroma * 1.15,
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h: this.seedHue,
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});
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}
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return currentColor;
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}
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// used only for generating child colors, not used as a token
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