84 lines
4.1 KiB
TypeScript
84 lines
4.1 KiB
TypeScript
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import { areIntersecting } from "utils/boxHelpers";
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import { pushToArray } from "utils/helpers";
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import { MAX_BOX_SIZE, NodeSpace, TreeNode } from "./constants";
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// This function uses the spaces occupied by sibling boxes and provides us with
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// a data structure which defines the relative vertical positioning of the boxes
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// in the form of "aboves" and "belows" for each box, which are array of box ids
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export function generateTree(
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spaces: NodeSpace[],
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layoutUpdated: boolean,
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previousTree: Record<string, TreeNode>,
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): Record<string, TreeNode> {
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// If widget doesn't exist in this DS, this means that its height changes does not effect any other sibling
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spaces.sort((a, b) => a.top - b.top); // Sort based on position, top to bottom, so that we know which is above the other
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const _spaces = [...spaces];
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const aboveMap: Record<string, string[]> = {};
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const belowMap: Record<string, string[]> = {};
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const tree: Record<string, TreeNode> = {};
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// For each of the sibling boxes
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for (let i = 0; i < spaces.length; i++) {
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// Get the left most box in the array (Remember: we sorted from top to bottom, so the leftmost will be the top most)
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const _curr = _spaces.shift();
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if (_curr) {
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// Create a reference copy as we need to override the bottom value
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const currentSpace = { ..._curr };
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// Add a randomly large value to the bottom; this will help us know if any box is below this box
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currentSpace.bottom += MAX_BOX_SIZE;
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// For each of the remaining sibling widgets
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for (let j = 0; j < _spaces.length; j++) {
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// Create a reference copy as we need to override the bottom value
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const comparisionSpace = { ..._spaces[j] };
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// Add a randomly large value to the bottom; this will help us know if any box is below this box
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// TODO(abhinav): This addition may not be necessary, as we're only looking to see if these boxes
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// are below the currentSpace
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comparisionSpace.bottom += MAX_BOX_SIZE;
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// Check if comparison space has an overlap with current space
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if (areIntersecting(currentSpace, comparisionSpace)) {
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// If there is an overlap, comparisonSpace is below the current space
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// so, we update the aboveMap and belowMap accordingly
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aboveMap[comparisionSpace.id] = pushToArray(
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currentSpace.id,
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aboveMap[comparisionSpace.id],
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) as string[];
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belowMap[currentSpace.id] = pushToArray(
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comparisionSpace.id,
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belowMap[currentSpace.id],
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) as string[];
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}
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}
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// Get the originalTop and originalBottom from the previous tree.
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// This is so that we can get close to the original (user defined) positions of the boxes
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// For example, if box1 increases in size and pushes box2 by 100 rows, while box3 is also above box2
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// When the box1 subsequently decrease by 50 rows, we need to maintain spacing between box3 and box2
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// Otherwise, if box1 happens to go below the bottomRow of box3, box2 will tend to overlap with box3.
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let originalTopRow = previousTree[currentSpace.id]?.originalTopRow;
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let originalBottomRow = previousTree[currentSpace.id]?.originalBottomRow;
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// We also udpate the original if the layout is being updated
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// This happens when the user repositions/resizes boxes
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// If the previousTree doesn't have any originals, we can assume that this is the
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// first time we're generating the tree, hence we need to keep the current top and bottom
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// for subsequent tree generation
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if (originalTopRow === undefined || layoutUpdated) {
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originalTopRow = currentSpace.top;
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}
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if (originalBottomRow === undefined || layoutUpdated) {
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originalBottomRow = currentSpace.bottom - MAX_BOX_SIZE;
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}
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tree[currentSpace.id] = {
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aboves: aboveMap[currentSpace.id] || [],
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belows: belowMap[currentSpace.id] || [],
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topRow: currentSpace.top,
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bottomRow: currentSpace.bottom - MAX_BOX_SIZE,
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originalTopRow,
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originalBottomRow,
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};
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}
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}
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return tree;
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}
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